All Versions
40
Latest Version
Avg Release Cycle
27 days
Latest Release
1005 days ago
Changelog History
Page 2
Changelog History
Page 2
-
v0.6.1 Changes
August 17, 2020- force zero initialization for shader variables
-
v0.6.0 Changes
August 15, 2020- API changes:
- the old Vulkan-ish swapchain model is completely removed
pso::Stage
enum is removed from the API intogfx-auxil::ShaderStage
SubresourceRange
allows unbound array layers and mipmap levels- new
PrimitiveAssemblerDesc
enum DescriptorPool::free_sets
is renamed to justfree
- Features:
- object labels for pipelines and their layouts
- draw with indirect counts
- mesh shaders (Vulkan with NV extension only, for now)
- API changes:
-
v0.5.11 Changes
July 22, 2020- switch from
core-graphics
tocore-graphics-types
.
- switch from
-
v0.5.10 Changes
July 10, 2020- fix binding of dynamic uniform buffers
-
v0.5.9 Changes
August 14, 2020- fix creation of depth-stencil views
- fix command allocator reset validation errors
- fix the crash on
unconfigure_swapchain
-
v0.5.6 Changes
April 27, 2020- update metal to 0.20
- switch from
cocoa
tococoa-foundation
. - remove core-graphics dependency
-
v0.5.5 Changes
June 01, 2020- update cocoa to 0.22 and metal to 0.19.
-
v0.5.4 Changes
April 27, 2020- gracefully detect when the driver supports it but hardware does not
-
v0.5.3 Changes
April 25, 2020- add
DRAW_INDIRECT_COUNT
feature and enable on supported backends
- add
-
v0.5.2 Changes
April 01, 2020- add descriptor indexing features and enable on supported backends