ggez v0.4.0 Release Notes
-
โ Added
- Added
mouse
module with some utility functions - Added some utility functions to query window size
- Sprite batching implemented by termhn!
- Added mesh builders allowing you to build complex meshes simply.
- Integrated nalgebra to provide point and vector types.
- Added MSAA, blend modes, other graphics toys (thanks termhn!)
- Added graphics_settings example to show hot to play with graphics modes
- Made the render pipeline just use matrices instead of separate transform elements
- SHADERS! Woo, thanks nlordell!
- Added
Filesystem::mount()
function and made examples use it; they no longer need thecargo-resource-root
feature - Added filesystem and graphics setting examples
- Added more useful/informative constructors for
Color
- Added ability to select OpenGL version
- Added some useful methods to
Rect
- Added a FAQ and some other documentation
- Added a
ContextBuilder
type that allows finer control over creating aContext
- Added an optional
color
value toDrawParam
, which overrides the default foreground color. Life would be simpler removing the foreground color entirely...
๐ Changed
- First off, there will be some switches in process: We're going to make the master branch STABLE, tracking the latest release, and create a devel branch that new work will be pushed to. That way people don't check out master and get some WIP stuff.
- The coordinate system moved from origin-at-center, x-increasing-up to origin-at-top-left, x-increasing-down
- Updated all dependencies to newer versions
- Refactored EventHandler interface, again
- Altered timestep functions to be nicer and made examples use them consistently
- Updated to Lyon 0.8, which brings some bugfixes
- Refactored Conf interface a little to separate "things that can be changed at runtime" from "things which must be specified at init time".
๐ Deprecated
โ Removed
- Removed
get_line_width()
andset_line_width()
and made line widths parameters where necessary - Did the same for
get/set_point_size()
- Removed inaccurate
timer::sleep_until_next_frame()
, addedtimer::yield_now()
.
๐ Fixed
- Fixed some bugs with type visibility and directory paths.
- Fixed a few smallish filesystem bugs
- Got the 3D cube example working and shuffled around the gfx-rs interface methods a little, so we could make more of the graphics innards hidden while still exposing the useful bits.
- Added