All Versions
87
Latest Version
Avg Release Cycle
88 days
Latest Release
607 days ago

Changelog History
Page 2

  • v0.26.0 Changes

    February 09, 2020
    • ๐Ÿš€ Updated glutin to version 0.23.0. See the glutin release notes here.
    • Removal of some unsound code that rustc warns about
    • Report the precise shader stage in which a shader failed compilation
  • v0.25.1 Changes

    July 08, 2019
    • ๐Ÿ—„ Silenced deprecation warning when invoking implement_vertex.
  • v0.25.0 Changes

    May 24, 2019
    • โšก๏ธ Updated glutin to version 0.21.
  • v0.24.0 Changes

    April 08, 2019
    • Updated glutin to version 0.20. See the glutin release notes here.
    • Depth comparison and shadow mapping (#1679).
  • v0.23.0 Changes

    December 05, 2018
    • Updated glutin to version 0.19. See the glutin release notes here.
  • v0.22.0 Changes

    July 02, 2018
    • Updated glutin to version 0.17.
    • Updated glutin to version 0.16. Added 'icon_loading' feature.
  • v0.21.0 Changes

    April 11, 2018
    • Updated glutin to version 0.14. Fixes handling of HiDPI on macOS.
    • Updated gl_generator to version 0.9.
  • v0.20.0 Changes

    January 22, 2018
    • Updated glutin to version 0.12.
    • Updated smallvec from version 0.4 to 0.6.
    • Updated misc internal dependencies and dev-dependencies (lazy_static, cgmath, rand, image, gl_generator).
    • Replaced the IntoVerticesSource trait with Into<VerticesSource>.
    • Fixed rendering bug on high-DPI screens.
    • Added support for clipping via gl_ClipDistance.
    • Enabled depth-stencil FBO attachments.
  • v0.19.0 Changes

    December 11, 2017
    • Updated glutin to version 0.11. Notably includes the winit 0.9 update.
    • Updated gl_generator to 0.7 (internal dependency).
  • v0.18.1 Changes

    November 05, 2017
    • Fixed links pointing to tomaka/glium instead of glium/glium
    • Various documentation updates, bugfixes, and dependency updates.