This project maintains the following Qt crates (more will hopefully be added in the future):
ritual alternatives and similar packages
Based on the "Qt" category.
Alternatively, view ritual alternatives based on common mentions on social networks and blogs.
Generate bindings to use Rust code in Qt and QML
Integrate Qml and Rust by building the QMetaObject at compile time.
Do you think we are missing an alternative of ritual or a related project?
ritual allows to use C++ libraries from Rust. It analyzes the C++ API of a library and generates a fully-featured crate that provides convenient (but still unsafe) access to this API.
The main motivation for this project is to provide access to Qt from Rust. Ritual provides large amount of automation, supports incremental runs, and implements compatible API evolution. This is mostly dictated by the huge size of API provided by Qt and significant API differences between Qt versions. However, ritual is designed to be universal and can also be used to easily create bindings for other C++ libraries.
More information is available on rust-qt.github.io:
This project is licensed under either of
- Apache License, Version 2.0, ([LICENSE-APACHE](LICENSE-APACHE) or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
at your option.
If you use Qt, you should also take into account Qt licensing.
Contributions are always welcome! You can contribute in different ways:
- Submit a bug report, a feature request, or an improvement suggestion at the issue tracker;
- Write a test or an example for a Qt crate (porting examples from the official Qt documentation is a good option);
- Pick up an issue with help wanted tag.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the project by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
*Note that all licence references and agreements mentioned in the ritual README section above are relevant to that project's source code only.