Programming language: Rust
License: GNU General Public License v3.0 or later
Tags: Game development     SFML    
Latest version: v0.18.1
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Rust bindings for SFML, the Simple and Fast Multimedia Library.


  • Linux, Windows, or OS X
  • Rust 1.60 or later
  • SFML 2.5
  • A C++ compiler for building CSFML

Environment variables

If you get errors about SFML headers not being found, or linker errors, that probably means SFML is not installed in a global location. In that case, you can set two environment variables to help rust-sfml find the required files:

  • SFML_INCLUDE_DIR. Set this to the include folder of your SFML location.
  • SFML_LIBS_DIR. Set this to the lib folder of your SFML location.

To help debugging environment variables, you can try building with cargo build -vv. If the environment variables are set correctly, you should get warnings like this:

warning: Custom SFML include dir: C:\Users\You\sfml\include
warning: Adding custom SFML libs search path C:\Users\You\sfml\lib


The API documentation is available at: https://docs.rs/sfml/

If you need help with setting up rust-sfml on your system, you can take a look at the wiki.\ Please take note that:

  • This wiki is supported by the community
  • The rust-sfml core team doesn't review it
  • Your contribution is welcome


This software is a binding of the SFML library created by Laurent Gomila, which is provided under the Zlib/png license.

This software is provided under the same license as SFML, the Zlib/png license.


rust-sfml users are welcome on the Official SFML Discord server

*Note that all licence references and agreements mentioned in the rust-sfml README section above are relevant to that project's source code only.