SixtyFPS v0.1.5 Release Notes

Release Date: 2021-11-24 // over 2 years ago
  • 🔄 Changed

    • The sixtyfps compiler no longer "inline" all the elements, resulting in faster compilation time and smaller binaries.
    • Implemented basic constant propagation in the sixtyfps compiler

    🛠 Fixed

    • The Slider's changed callback was not being called with the fluent style (#621).
    • Fixed compilation error in C++'s sixtyfps::blocking_invoke_from_main_loop when the callable returns void (#623).
    • Improve rendering quality on High-DPI screens on Windows when using Qt.
    • Fixed linking errors when selecting the native style on Windows with C++.
    • Fixed the maximization button in the window decoration when a window has a fixed size.

Previous changes from v0.1.4

  • 🔄 Changed

    • The TouchArea now grabs the mouse for every button instead of just the left button.
    • The ScrollView's default viewport size is no longer hardcoded to 1000px but depends on the contents.
    • In Rust, the sixtyfps::Model trait deprecates the attach_peer function in favor of model_tracker, where all you need to do is return a reference to your sixtyfps::ModelNotify field.

    ➕ Added

    • Enable support for compressed SVG (.svgz).
    • Viewer: added possibility to set shell callback handler with --on <callback> <handler>.
    • It is now possible to query the length of a model with .length.

    🛠 Fixed

    • Fixed the PointerEvent.kind always being down.
    • LineEdit.has-hocus with the native style