Tetra v0.2.20 Release Notes
Release Date: 2019-07-13 // almost 5 years ago-
๐ Changed
- All of the SDL2 code is now localized to a single
platform
module. This is a first step towards decoupling the engine from any particular windowing library. - The OpenGL backend is now implemented using glow.
- ๐ The public module structure of
graphics
has been simplified, so that only animation and GUI code is grouped into submodules, not 'primitive' types. The existing paths have been deprecated. - ๐ The
BLACK
andWHITE
color constants are now associated with the type, not the module. The existing constants have been deprecated. Color::rgb
,Color::rgba
andRectangle::new
are nowconst fn
.- โก๏ธ Updated
glyph-brush
to 0.5.3.
๐ Fixed
window::is_mouse_visible
now actually returns a value (whoops).
- All of the SDL2 code is now localized to a single