Tetra v0.3.6 Release Notes
Release Date: 2020-05-15 // almost 4 years ago-
โ Added
- A new suite of functions has been added to the
window
module, allowing you to query info about the monitors that are connected to the current device.
๐ Changed
- ๐ฑ The window is now hidden when the game loop is not running. This avoids issues where the window would be displayed before the game has a chance to fully load assets, or to determine ideal rendering sizes.
๐ Fixed
- ๐ Fixed an issue where OpenGL objects would not be properly unbound when they were dropped.
- ๐ Fixed an issue where the OpenGL buffer attributes were not being set correctly.
- A new suite of functions has been added to the