Tetra v0.3.6 Release Notes

Release Date: 2020-05-15 // almost 4 years ago
  • โž• Added

    • A new suite of functions has been added to the window module, allowing you to query info about the monitors that are connected to the current device.

    ๐Ÿ”„ Changed

    • ๐Ÿฑ The window is now hidden when the game loop is not running. This avoids issues where the window would be displayed before the game has a chance to fully load assets, or to determine ideal rendering sizes.

    ๐Ÿ›  Fixed

    • ๐Ÿ›  Fixed an issue where OpenGL objects would not be properly unbound when they were dropped.
    • ๐Ÿ›  Fixed an issue where the OpenGL buffer attributes were not being set correctly.