Tetra v0.5.8 Release Notes
Release Date: 2021-01-26 // about 3 years ago-
โ Added
- ๐ Basic support for multisample anti-aliasing has been added, in the form of
ContextBuilder::multisampling
.- This is currently only supported for the main backbuffer.
Mesh
now has constructors for various primitive shapes. (@tesselode in #226)- There is also a new
GeometryBuilder
type, which can be used to create more complex/combined shapes.
- There is also a new
Color
now has methods (with_red
,with_blue
,with_green
,with_alpha
) for creating a newColor
with one component changed. (@tesselode in #227)
๐ Changed
- โก๏ธ When running in
Timestep::Fixed
mode, the accumulator now has a cap of 150 milliseconds (around 6.5fps). This prevents the game from entering a 'spiral of doom' if updates are consistently running too slowly for the game loop to catch up - in this scenario, the game will now just slow down. This is still not a good experience for the player, but it prevents freezes/crashes. - โก๏ธ Updated
bytemuck
to 1.5.
๐ Fixed
- Font atlases now include the correct amount of padding after a resize.
- ๐ Basic support for multisample anti-aliasing has been added, in the form of