Tetra v0.6.5 Release Notes

Release Date: 2021-05-26 // almost 3 years ago
  • โž• Added

    • ๐Ÿ‘ Uniform arrays are now supported in shaders, and can be set by passing an array or a slice to set_uniform.
    • ๐Ÿ‘ Basic support for instanced mesh rendering has been added, via Mesh::draw_instanced.

    ๐Ÿ›  Fixed

    • Switching away from a non-multisampled canvas no longer resolves the canvas.
      • This was a regression due to a refactor in 0.6.3 - it should not have caused any change to the rendered image, but may have negatively impacted performance.