Tetra v0.6.5 Release Notes
Release Date: 2021-05-26 // almost 3 years ago-
โ Added
- ๐ Uniform arrays are now supported in shaders, and can be set by passing an array or a slice to
set_uniform
. - ๐ Basic support for instanced mesh rendering has been added, via
Mesh::draw_instanced
.
๐ Fixed
- Switching away from a non-multisampled canvas no longer resolves the canvas.
- This was a regression due to a refactor in 0.6.3 - it should not have caused any change to the rendered image, but may have negatively impacted performance.
- ๐ Uniform arrays are now supported in shaders, and can be set by passing an array or a slice to