tokei v9.0.0 Release Notes

Release Date: 2019-01-13 // over 5 years ago
    • Tokei now has config files. You can now specify some commonly used arguments in a .tokeirc/tokei.toml. Namely columns to set the default column output, types to filter your count to just a single set of languages, and treat_doc_strings_as_comments which is a new option that allows you to specify whether to treat doc strings such as """ in Python as comments or code. The config files can be specified in two places, the current directory tokei is running in and your [system configuration directory](//docs.rs/tokei/struct.Config.html#method.from_config_files). The priority of options is as follows CLI > <current_directory> > <configuration_directory>.
    • Tokei is now available on Conda.
    • Tokei's README has been translated to chinese.
    • LanguageType now implements Hash.
    • Tokei now batches it's console output, this should result in a small performance boost.
    • There is now a --columns argument for manually setting tokei's output width.
    • The --sort argument is now case-insensitive.
    • ๐Ÿ“œ Tokei will now mark languages who's files failed to parse correctly as potentially inaccurate.
    • Due to a bug in trust-ci x86_64-unknown-netbsd versions are will not be available in GitHub releases. (You will still be able to install from source.)
    • ๐Ÿ‘ Due to toml-rs's lacking enum support the TOML output option has been disabled.

    โž• Added languages

    • @t-richards Liquid
    • @diaphore Added the .glsl extension to GLSL.
    • @ahmedelgabri Twig
    • @pmoura Logtalk
    • @alekratz Perl, Not Quite Perl
    • ๐Ÿ”Œ @XAMPPRocky Automake, .NET Resource, HLSL, INI, Unreal Plugin, Unreal Project, Unreal Shader, Unreal Shader Header, Unreal Markdown, Visual Basic, Visual Studio Solution, Visual Studio Project, Xcode Config,
    • @TheMrNomis SWIG
    • @xnorme Added the .vhdl extension to VHDL