Changelog History
Page 1
-
v0.14.0 Changes
October 05, 2022Major Changes
โ @invariant Warning
โ When using CompareFunction::Equal or CompareFunction::NotEqual on a pipeline, there is now a warning logged if the vertex shader does not have a @invariant tag on it. On some machines, rendering the same triangles multiple times without an @invariant tag will result in slightly different depths for every pixel. Because the *Equal functions rely on depth being the same every time it is rendered, we now warn if it is missing.
-@vertex -fn vert_main(v_in: VertexInput) -> @builtin(position) vec4<f32> {...} +@vertex +fn vert_main(v_in: VertexInput) -> @builtin(position) @invariant vec4<f32> {...}
Surface Alpha and PresentModes
Surface supports
alpha_mode
now. When alpha_mode is equal toPreMultiplied
orPostMultiplied
, the alpha channel of framebuffer is respected in the compositing process, but which mode is available depends on the different API andDevice
. If don't care about alpha_mode, you can set it toAuto
.SurfaceConfiguration { // ... + alpha_mode: surface.get_supported_alpha_modes(&adapter)[0], }
๐ The function to enumerate supported presentation modes changed:
- pub fn wgpu::Surface::get_supported_modes(&self, adapter: &wgpu::Adapter) -> Vec<PresentMode> + pub fn wgpu::Surface::get_supported_present_modes(&self, adapter: &wgpu::Adapter) -> Vec<PresentMode>
โก๏ธ Updated raw-window-handle to 0.5
โ This will allow use of the latest version of winit. As such the bound on create_surface is now RWH 0.5 and requires both
raw_window_handle::HasRawWindowHandle
andraw_window_handle::HasRawDisplayHandle
.โ Added/New Features
- โ Add
Buffer::size()
andBuffer::usage()
; by @kpreid in #2923 - Split Blendability and Filterability into Two Different TextureFormatFeatureFlags; by @stakka in #3012
- ๐ฆ Expose
alpha_mode
on SurfaceConfiguration, by @jinleili in #2836 - Introduce fields for driver name and info in
AdapterInfo
, by @i509VCB in #3037 - โ Add way to create gles hal textures from raw gl names to allow externally managed textures. By @i509VCB #3046
- Implemented
copy_external_image_to_texture
on WebGPU, by @ybiletskyi in #2781
๐ Bug Fixes
General
- ๐ Free
StagingBuffers
even when an error occurs in the operation that consumes them. By @jimblandy in #2961 - Avoid overflow when checking that texture copies fall within bounds. By @jimblandy in #2963
- ๐ Improve the validation and error reporting of buffer mappings by @nical in #2848
- ๐ Fix compilation errors when using wgpu-core in isolation while targetting
wasm32-unknown-unknown
by @Seamooo in #2922 - ๐ Fixed opening of RenderDoc library by @abuffseagull in #2930
- Added missing validation for
BufferUsages
mismatches whenFeatures::MAPPABLE_PRIMARY_BUFFERS
is not enabled. By @imberflur in #3023 - ๐ Fixed
CommandEncoder
not beingSend
andSync
on web by @i509VCB in #3025 - Document meaning of
vendor
inAdapterInfo
if the vendor has no PCI id. - ๐ Fix missing resource labels from some Errors by @scoopr in #3066
Metal
- Add the missing
msg_send![view, retain]
call withinfrom_view
by @jinleili in #2976 - Fix
max_buffer
max_texture
andmax_vertex_buffers
limits by @jinleili in #2978 - Remove PrivateCapabilities's
format_rgb10a2_unorm_surface
field by @jinleili in #2981 - ๐ Fix validation error when copying into a subset of a single-layer texture by @nical in #3063
- Fix
_buffer_sizes
encoding by @dtiselice in #3047
Vulkan
- ๐ Fixย
astc_hdr
ย formats support by @jinleili in [#2971]](https://github.com/gfx-rs/wgpu/pull/2971) - โก๏ธ Update to Naga b209d911 (2022-9-1) to avoid generating SPIR-V that
violates Vulkan valid usage rules
VUID-StandaloneSpirv-Flat-06202
andVUID-StandaloneSpirv-Flat-04744
. By @jimblandy in #3008 - ๐ Fix bug where the Vulkan backend would panic when using a supported window and display handle but the dependent extensions are not available by @i509VCB in #3054.
GLES
- Report vendor id for Mesa and Apple GPUs. By @i509VCB #3036
- Report Apple M2 gpu as integrated. By @i509VCB #3036
WebGPU
- ๐ท When called in a web worker,
Context::init()
now usesweb_sys::WorkerGlobalContext
to create awgpu::Instance
instead of trying to access the unavailableweb_sys::Window
by @JolifantoBambla in #2858
๐ Changes
General
- ๐ Changed wgpu-hal and wgpu-core implementation to pass RawDisplayHandle and RawWindowHandle as separate parameters instead of passing an impl trait over both HasRawDisplayHandle and HasRawWindowHandle. By @i509VCB in #3022
- ๐ Changed
Instance::as_hal<A>
to just return anOption<&A::Instance>
rather than taking a callback. By @jimb in #2991 - โ Added downlevel restriction error message for
InvalidFormatUsages
error by @Seamooo in #2886 - โ Add warning when using CompareFunction::*Equal with vertex shader that is missing @invariant tag by @cwfitzgerald in #2887
- โก๏ธ Update Winit to version 0.27 and raw-window-handle to 0.5 by @wyatt-herkamp in #2918
- โ Address Clippy 0.1.63 complaints. By @jimblandy in #2977
- Don't use
PhantomData
forIdentityManager
'sInput
type. By @jimblandy in #2972 - ๐ Changed Naga variant in ShaderSource to
Cow<'static, Module>
, to allow loading global variables by @daxpedda in #2903 - โก๏ธ Updated the maximum binding index to match the WebGPU specification by @nical in #2957
Metal
- Extract the generic code into
get_metal_layer
by @jinleili in #2826
Vulkan
- โ Remove use of Vulkan12Features/Properties types. By @i509VCB in #2936
- Provide a means for
wgpu
users to accessvk::Queue
and the queue index. By @anlumo in #2950 - ๐ Use the use effective api version for determining device features instead of wrongly assuming
VkPhysicalDeviceProperties.apiVersion
is the actual version of the device. By @i509VCB in #3011 - ๐
DropGuard
has been moved to the root of the wgpu-hal crate. By @i509VCB #3046
GLES
- โ Add
Rgba16Float
format support for color attachments. By @jinleili in #3045 TEXTURE_COMPRESSION_ASTC_HDR
feature detection by @jinleili in #3042
๐ Performance
- Made
StagingBelt::write_buffer()
check more thoroughly for reusable memory; by @kpreid in #2906
๐ Documentation
- โ Add WGSL examples to complement existing examples written in GLSL by @norepimorphism in #2888
- Document
wgpu_core
resource allocation. @jimblandy in #2973 - ๐ Expanded
StagingBelt
documentation by @kpreid in #2905 - Fixed documentation for
Instance::create_surface_from_canvas
andInstance::create_surface_from_offscreen_canvas
regarding their safety contract. These functions are not unsafe. By @jimblandy #2990 - Document that
write_buffer_with()
is sound but unwise to read from by @kpreid in #3006 - Explain why
Adapter::as_hal
andDevice::as_hal
have to take callback functions. By @jimblandy in #2992
โก๏ธ Dependency Updates
WebGPU
- โก๏ธ Update wasm32 dependencies, set
alpha_mode
on web target by @jinleili in #3040
๐ Build Configuration
- โ Add the
"strict_asserts"
feature, to enable additional internal run-time validation inwgpu-core
. By @jimblandy in #2872.
Full API Diff
Manual concatination of
cargo public-api --diff-git-checkouts v0.13.2 v0.14.0 -p wgpu
andcargo public-api --diff-git-checkouts v0.13.2 v0.14.0 -p wgpu-types
Removed items from the public API ================================= -pub fn wgpu::Surface::get_supported_modes(&self, adapter: &wgpu::Adapter) -> Vec<PresentMode> -pub const wgpu::Features::DEPTH24UNORM_STENCIL8: Self -pub enum variant wgpu::TextureFormat::Depth24UnormStencil8 Changed items in the public API =============================== -pub unsafe fn wgpu::Instance::as_hal<A: wgc::hub::HalApi, F: FnOnce(Option<&<A as >::Instance>) -> R, R>(&self, hal_instance_callback: F) -> R +pub unsafe fn wgpu::Instance::as_hal<A: wgc::hub::HalApi>(&self) -> Option<&<A as >::Instance> -pub unsafe fn wgpu::Instance::create_surface<W: raw_window_handle::HasRawWindowHandle>(&self, window: &W) -> wgpu::Surface +pub unsafe fn wgpu::Instance::create_surface<W: raw_window_handle::HasRawWindowHandle + raw_window_handle::HasRawDisplayHandle>(&self, window: &W) -> wgpu::Surface Added items to the public API ============================= +pub fn wgpu::Buffer::size(&self) -> wgt::BufferAddress +pub fn wgpu::Buffer::usage(&self) -> BufferUsages +pub fn wgpu::Surface::get_supported_alpha_modes(&self, adapter: &wgpu::Adapter) -> Vec<CompositeAlphaMode> +pub fn wgpu::Surface::get_supported_present_modes(&self, adapter: &wgpu::Adapter) -> Vec<PresentMode> +#[repr(C)] pub enum wgpu::CompositeAlphaMode +impl RefUnwindSafe for wgpu::CompositeAlphaMode +impl Send for wgpu::CompositeAlphaMode +impl Sync for wgpu::CompositeAlphaMode +impl Unpin for wgpu::CompositeAlphaMode +impl UnwindSafe for wgpu::CompositeAlphaMode +pub const wgpu::Features::DEPTH24PLUS_STENCIL8: Self +pub const wgpu::TextureFormatFeatureFlags::BLENDABLE: Self +pub enum variant wgpu::CompositeAlphaMode::Auto = 0 +pub enum variant wgpu::CompositeAlphaMode::Inherit = 4 +pub enum variant wgpu::CompositeAlphaMode::Opaque = 1 +pub enum variant wgpu::CompositeAlphaMode::PostMultiplied = 3 +pub enum variant wgpu::CompositeAlphaMode::PreMultiplied = 2 +pub enum variant wgpu::TextureFormat::Depth16Unorm +pub fn wgpu::CompositeAlphaMode::clone(&self) -> wgpu::CompositeAlphaMode +pub fn wgpu::CompositeAlphaMode::eq(&self, other: &wgpu::CompositeAlphaMode) -> bool +pub fn wgpu::CompositeAlphaMode::fmt(&self, f: &mut $crate::fmt::Formatter<'_>) -> $crate::fmt::Result +pub fn wgpu::CompositeAlphaMode::hash<__H: $crate::hash::Hasher>(&self, state: &mut __H) -> () +pub struct field wgpu::AdapterInfo::driver: String +pub struct field wgpu::AdapterInfo::driver_info: String +pub struct field wgpu::SurfaceConfiguration::alpha_mode: wgpu_types::CompositeAlphaMode
- โ Add
-
v0.13.2 Changes
July 13, 2022๐ Bug Fixes
General
- Prefer
DeviceType::DiscreteGpu
overDeviceType::Other
forPowerPreference::LowPower
so Vulkan is preferred over OpenGL again by @Craig-Macomber in #2853 - Allow running
get_texture_format_features
on unsupported texture formats (returning no flags) by @cwfitzgerald in #2856 - Allow multi-sampled textures that are supported by the device but not WebGPU if
TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES
is enabled by @cwfitzgerald in #2856 get_texture_format_features
only lists the COPY_* usages if the adapter actually supports that usage by @cwfitzgerald in #2856- ๐ Fix bind group / pipeline deduplication not taking into account RenderBundle execution resetting these values by @shoebe #2867
- ๐ Fix panics that occur when using
as_hal
functions when the hal generic type does not match the hub being looked up in by @i509VCB #2871 - โ Add some validation in map_async by @nical in #2876
- ๐ Fix bugs when mapping/unmapping zero-sized buffers and ranges by @nical in #2877
- ๐ Fix out-of-bound write in
map_buffer
with non-zero offset by @nical in #2916 - Validate the number of color attachments in
create_render_pipeline
by @nical in #2913 - Validate against the maximum binding index in
create_bind_group_layout
by @nical in #2892 - Validate that map_async's range is not negative by @nical in #2938
- Fix calculation/validation of layer/mip ranges in create_texture_view by @nical in #2955
- Validate the sample count and mip level in
copy_texture_to_buffer
by @nical in #2958 - ๐ฆ Expose the cause of the error in the
map_async
callback in #2939
DX12
DownlevelCapabilities::default()
now returns theANISOTROPIC_FILTERING
flag set to true so DX12 listsANISOTROPIC_FILTERING
as true again by @cwfitzgerald in #2851- Properly query format features for UAV/SRV usages of depth formats by @cwfitzgerald in #2856
Vulkan
- Vulkan 1.0 drivers that support
VK_KHR_multiview
now properly report theMULTIVIEW
feature as supported by @i509VCB in #2934. - Stop using
VkPhysicalDevice11Features
in Vulkan 1.1 which is confusingly provided in Vulkan 1.2 by @i509VCB in #2934.
GLES
- ๐ Fix depth stencil texture format capability by @jinleili in #2854
get_texture_format_features
now only returns usages for formats it actually supports by @cwfitzgerald in #2856
Hal
- ๐ Allow access to queue family index in Vulkan hal by @i509VCB in #2859
- ๐ Allow access to the EGLDisplay and EGLContext pointer in Gles hal Adapter and Device by @i509VCB in #2860
๐ Documentation
- โก๏ธ Update present_mode docs as most of them don't automatically fall back to Fifo anymore. by @Elabajaba in #2855
Hal
- Prefer
-
v0.13.1 Changes
July 02, 2022 -
v0.13 Changes
June 30, 2022Major Changes
WGSL Syntax
WGSL syntax has changed in a couple ways. The new syntax is easier to read and work with.
Attribute declarations are written differently:
- [[group(1), binding(0)]] + @group(1) @binding(0)
Stage declarations are now separate attributes rather than part of the
stage
attribute:- [[stage(vertex)]] + @vertex
Structs now use
,
as field separator and no longer need semicolons after the declaration:- struct MyStruct { - my_member: u32; - }; + struct MyStruct { + my_member: u32, + }
Surface API
๐ The method of getting the preferred swapchain format has changed to allow viewing all formats supported by the surface.
- let format = surface.get_preferred_format(&adapter).unwrap(); + let format = surface.get_supported_formats(&adapter)[0];
Presentation modes now need to match exactly what the surface supports.
FIFO
is always supported, ๐ but all other modes vary from API to API andDevice
toDevice
. To get a list of all supported modes, call the following. The order does not indicate preference.let modes = surface.get_supported_present_modes(&adapter);
Timestamp Queries
Timestamp queries are now restricted behind multiple features to allow implementation on TBDR (Tile-Based Deferred Rendering) based GPUs, such as mobile devices and Apple's M chips.
Features::TIMESTAMP_QUERIES
now allows for callingwrite_timestamp
only onCommandEncoder
s.Features::WRITE_TIMESTAMP_INSIDE_PASSES
is needed to callwrite_timestamp
onRenderPassEncoder
s orComputePassEncoder
s.map_async
The function for mapping buffers no longer returns a future, and instead calls a callback when the buffer is mapped.
This aligns with the use of the API more clearly - you aren't supposed to block and wait on the future to resolve, you are supposed to keep rendering and wait until the buffer maps on its own. Mapping and the flow of mapping is an under-documented area that we hope to improve in the future.
- let future = buffer.slice(..).map_async(MapMode::Read); + buffer.slice(..).map_async(MapMode::Read, || { + // Called when buffer is mapped. + })
Submission Indexes
Calling
queue.submit
now returns an opaque submission index that can be used as an argument to ๐device.poll
to say which submission to wait to complete.Other Breaking Changes
Device::create_shader_module
now takes the shader descriptor by value:- device.create_shader_module(&shader_module_descriptor) + device.create_shader_module(shader_module_descriptor)
๐ Color attachments can be sparse, so they are now optional:
FragmentState { - targets: &[color_target_state] + targets: &[Some(color_target_state)] // .. }
RenderPassDescriptor { - color_attachments: &[render_pass_color_attachment] + color_attachments: &[Some(render_pass_color_attachment)] // .. }
RenderBundleEncoderDescriptor { - color_formats: &[texture_format] + color_formats: &[Some(texture_format)] // .. }
Extent3d::max_mips
now requires you to pass a TextureDimension to specify whether or not depth_or_array_layers should be ignored:Extent3d { width: 1920, height: 1080, depth_or_array_layers: 6, - }.max_mips() + }.max_mips(wgpu::TextureDimension::D3)
Limits
has a new field,max_buffer_size
(not an issue if you don't define limits manually):Limits { // ... + max_buffer_size: 256 * 1024 * 1024, // adjust as you see fit }
Features::CLEAR_COMMANDS
is now unnecessary and no longer exists. The feature to clear buffers and textures is now part of upstream WebGPU.DeviceDescriptor { // ... features: wgpu::Features::VERTEX_WRITABLE_STORAGE | wgpu::Features::MAPPABLE_PRIMARY_BUFFERS | wgpu::Features::TEXTURE_BINDING_ARRAY | wgpu::Features::BUFFER_BINDING_ARRAY | wgpu::Features::STORAGE_RESOURCE_BINDING_ARRAY - | wgpu::Features::CLEAR_COMMANDS , }
ComputePass::dispatch
has been renamed toComputePass::dispatch_workgroups
- cpass.dispatch(self.work_group_count, 1, 1) + cpass.dispatch_workgroups(self.work_group_count, 1, 1)
โ Added/New Features
General
- โ Add
util::indirect::*
helper structs by @IcanDivideBy0 in #2365 - โ Add
AddressMode::ClampToZero
by @laptou in #2364 - โ Add MULTISAMPLED_SHADING downlevel flag by @jinleili in #2425
- ๐ Allow non struct buffers in wgsl by @IcanDivideBy0 in #2451
- Prefix every wgpu-generated label with
(wgpu)
. by @kpreid in #2590 - Permit non-struct, non-array types as buffers. by @jimblandy in #2584
- ๐ Return
queue_empty
for Device::poll by @xiaopengli89 in #2643 - โ Add
SHADER_FLOAT16
feature by @jinleili in #2646 - โ Add DEPTH32FLOAT_STENCIL8 featue by @jinleili in #2664
- โ Add DEPTH24UNORM_STENCIL8 feature by @jinleili in #2689
- Implement submission indexes by @cwfitzgerald in #2700
- [WebGL] Add a downlevel capability for rendering to floating point textures by @expenses in #2729
- ๐ allow creating wgpu::Instance from wgpu_core::Instance by @i509VCB in #2763
- ๐ฎ Force binding sizes to be multiples of 16 on webgl by @cwfitzgerald in #2808
- โ Add Naga variant to ShaderSource by @rttad in #2801
- Implement Queue::write_buffer_with by @teoxoy in #2777
Vulkan
- Re-allow vk backend on Apple platforms via
vulkan-portability
feature by @jinleili in #2488 - ๐ vulkan: HDR ASTC formats support by @jinleili in #2496
Metal
- Implement push constants for metal backend by @TheOnlyMrCat in #2314
- ๐ Metal backend ASTC HDR formats support by @jinleili in #2477
- โ Add COPY_DST to Metal's surface usage bits by @vl4dimir in #2491
- Add
Features::MULTI_DRAW_INDIRECT
to Metal by @expenses in #2737
GLES
- ๐ Support externally initialized contexts by @kvark in #2350
- ๐ Angle support on macOS by @jinleili in #2461
- ๐ Use EGL surfaceless platform when windowing system is not found by @sh7dm in #2339
- Do a downlevel check for anisotrophy and enable it in the webgl backend by @expenses in #2616
- ๐ OffscreenCanvas Support for WebGL Backend by @haraldreingruber-dedalus in #2603
DX12
- ๐ Support to create surface from visual on Windows by @xiaopengli89 in #2434
- โ Add raw_queue for d3d12 device by @xiaopengli89 in #2600
DX11
- Skeleton of a DX11 backend - not working yet by @cwfitzgerald in #2443
Hal
- Adapter and Instance as_hal functions by @i509VCB in #2663
- ๐ฆ expose some underlying types in Vulkan hal by @i509VCB in #2667
- โ Add raw_device method for dx12, vulkan hal by @xiaopengli89 in #2360
- ๐ฆ expose egl display in gles Instance hal by @i509VCB in #2670
- โ Add raw_adapter method for dx12 hal adapter by @xiaopengli89 in #2714
- Acquire texture:
Option<std::time::Duration>
timeouts by @rib in #2724 - ๐ฆ expose vulkan physical device capabilities, enabled device extensions by @i509VCB in #2688
Emscripten
- ๐ feature: emscripten by @caiiiycuk in #2422
- ๐ feature = emscripten, compability fixes for wgpu-native by @caiiiycuk in #2450
๐ Changes
General
- ๐ Make ShaderSource #[non_exhaustive] by @fintelia in #2312
- ๐ Make
execute_bundles()
receive IntoIterator by @maku693 in #2410 - Raise
wgpu_hal::MAX_COLOR_TARGETS
to 8. by @jimblandy in #2640 - ๐ Rename dispatch -> dispatch_workgroups by @jinleili in #2619
- Update texture_create_view logic to match spec by @jinleili in #2621
- Move TEXTURE_COMPRESSION_ETC2 | ASTC_LDR to web section to match spec by @jinleili in #2671
- Check that all vertex outputs are consumed by the fragment shader by @cwfitzgerald in #2704
- Convert map_async from being async to being callback based by @cwfitzgerald in #2698
- Align the validation of Device::create_texture with the WebGPU spec by @nical in #2759
- Add InvalidGroupIndex validation at create_shader_module by @jinleili in #2775
- Rename MAX_COLOR_TARGETS to MAX_COLOR_ATTACHMENTS to match spec by @jinleili in #2780
- Change get_preferred_format to get_supported_formats by @stevenhuyn in #2783
- Restrict WriteTimestamp Inside Passes by @cwfitzgerald in #2802
- ๐ Flip span labels to work better with tools by @cwfitzgerald in #2820
Gles
- 0๏ธโฃ Make GLES DeviceType unknown by default by @PolyMeilex in #2647
Metal
- metal: check if in the main thread when calling
create_surface
by @jinleili in #2736
Hal
- limit binding sizes to i32 by @kvark in #2363
๐ Bug Fixes
General
- ๐ Fix trac(y/ing) compile issue by @cwfitzgerald in #2333
- ๐ Improve detection and validation of cubemap views by @kvark in #2331
- Don't create array layer trackers for 3D textures. by @ElectronicRU in #2348
- Limit 1D texture mips to 1 by @kvark in #2374
- Texture format MSAA capabilities by @kvark in #2377
- ๐ Fix write_buffer to surface texture @kvark in #2385
- ๐ Improve some error messages by @cwfitzgerald in #2446
- Don't recycle indices that reach EOL by @kvark in #2462
- Validated render usages for 3D textures by @kvark in #2482
- ๐ Wrap all validation logs with catch_unwinds by @cwfitzgerald in #2511
- ๐ Fix clippy lints by @a1phyr in #2560
- ๐ Free the raw device when
wgpu::Device
is dropped. by @jimblandy in #2567 - wgpu-core: Register new pipelines with device's tracker. by @jimblandy in #2565
- impl Debug for StagingBelt by @kpreid in #2572
- ๐ Use fully qualified syntax for some calls. by @jimblandy in #2655
- ๐ fix: panic in
Storage::get
by @SparkyPotato in #2657 - Report invalid pipelines in render bundles as errors, not panics. by @jimblandy in #2666
- Perform "valid to use with" checks when recording render bundles. by @jimblandy in #2690
- Stop using storage usage for sampling by @cwfitzgerald in #2703
- Track depth and stencil writability separately. by @jimblandy in #2693
- ๐ Improve InvalidScissorRect error message by @jinleili in #2713
- ๐ Improve InvalidViewport error message by @jinleili in #2723
- Don't dirty the vertex buffer for stride/rate changes on bundles. by @jimblandy in #2744
- Clean up render bundle index buffer tracking. by @jimblandy in #2743
- ๐ Improve read-write and read-only texture storage error message by @jinleili in #2745
- Change
WEBGPU_TEXTURE_FORMAT_SUPPORT
to1 << 14
instead of1 << 15
by @expenses in #2772 - ๐ fix BufferMapCallbackC & SubmittedWorkDoneClosureC by @rajveermalviya in #2787
- ๐ Fix formatting of
TextureDimensionError::LimitExceeded
. by @kpreid in #2799 - โ Remove redundant
#[cfg]
conditions frombackend/direct.rs
. by @jimblandy in #2811 - Replace android-properties with android_system_properties. by @nical in #2815
- ๐ Relax render pass color_attachments validation by @jinleili in #2778
- Properly Barrier Compute Indirect Buffers by @cwfitzgerald in #2810
- ๐ Use numeric constants to define
wgpu_types::Features
values. by @jimblandy in #2817
Metal
- ๐ Fix surface texture clear view by @kvark in #2341
- Set preserveInvariance for shader options by @scoopr in #2372
- ๐ Properly set msl version to 2.3 if supported by @cwfitzgerald in #2418
- Identify Apple M1 GPU as integrated by @superdump in #2429
- ๐ Fix M1 in macOS incorrectly reports supported compressed texture formats by @superdump in #2453
- ๐ Msl: support unsized array not in structures by @kvark in #2459
- ๐ Fix
Surface::from_uiview
can not guarantee set correctcontentScaleFactor
by @jinleili in #2470 - Set
max_buffer_size
by the correct physical device restriction by @jinleili in #2502 - ๐จ Refactor
PrivateCapabilities
creation by @jinleili in #2509 - Refactor texture_format_capabilities function by @jinleili in #2522
- Improve
push | pop_debug_marker
by @jinleili in #2537 - ๐ Fix some supported limits by @jinleili in #2608
- Don't skip incomplete binding resources. by @dragostis in #2622
- Fix
Rgb9e5Ufloat
capabilities andsampler_lod_average
support by @jinleili in #2656 - ๐ Fix Depth24Plus | Depth24PlusStencil8 capabilities by @jinleili in #2686
- ๐ Get_supported_formats: sort like the old get_preferred_format and simplify return type by @victorvde in #2786
- Restrict hal::TextureUses::COLOR_TARGET condition within create_texture by @jinleili in #2818
DX12
- ๐ Fix UMA check by @kvark in #2305
- ๐ Fix partial texture barrier not affecting stencil aspect by @Wumpf in #2308
- ๐ Improve RowPitch computation by @kvark in #2409
Vulkan
- Explicitly set Vulkan debug message types instead of !empty() by @victorvde in #2321
- ๐ Use stencil read/write masks by @kvark in #2382
- Vulkan: correctly set INDEPENDENT_BLEND๏ผmake runable on Android 8.x by @jinleili in #2498
- ๐ Fix ASTC format mapping by @kvark in #2476
- ๐ Support flipped Y on VK 1.1 devices by @cwfitzgerald in #2512
- ๐ Fixed builtin(primitive_index) for vulkan backend by @kwillemsen in #2716
- Fix PIPELINE_STATISTICS_QUERY feature support by @jinleili in #2750
- โ Add a vulkan workaround for large buffers. by @nical in #2796
GLES
- ๐ Fix index buffer state not being reset in reset_state by @rparrett in #2391
- ๐ Allow push constants trough emulation by @JCapucho in #2400
- Hal/gles: fix dirty vertex buffers that are unused by @kvark in #2427
- ๐ Fix texture description for bgra formats by @JCapucho in #2520
- โ Remove a
log::error!
debugging statement from the gles queue by @expenses in #2630 - ๐ Fix clearing depth and stencil at the same time by @expenses in #2675
- ๐ Handle cubemap copies by @expenses in #2725
- ๐ Allow clearing index buffers by @grovesNL in #2740
- ๐ Fix buffer-texture copy for 2d arrays by @tuchs in #2809
Wayland
- Search for different versions of libwayland by @sh7dm in #2336
WebGPU
- ๐ Fix compilation on wasm32-unknown-unknown without
webgl
feature by @jakobhellermann in #2355 - Solve crash on WebGPU by @cwfitzgerald in #2807
Emscripten
- ๐ Fix emscripten by @cwfitzgerald in #2494
๐ Performance
- Do texture init via clear passes when possible by @Wumpf in #2307
- Bind group deduplication by @cwfitzgerald in #2623
- Tracking Optimization and Rewrite by @cwfitzgerald in #2662
๐ Documentation
- โ Add defaults to new limits and correct older ones by @MultisampledNight in #/2303
- ๐ Improve shader source documentation by @grovesNL in #2315
- ๐ Fix typo by @rustui in #2393
- โ Add a :star: to the feature matrix of examples README by @yutannihilation in #2457
- Fix get_timestamp_period type in docs by @superdump in #2478
- ๐ Fix mistake in Access doc comment by @nical in #2479
- ๐ Improve shader support documentation by @cwfitzgerald in #2501
- Document the gfx_select! macro. by @jimblandy in #2555
- โ Add Windows 11 to section about DX12 by @HeavyRain266 in #2552
- Document some aspects of resource tracking. by @jimblandy in #2558
- ๐ Documentation for various things. by @jimblandy in #2566
- ๐ Fix doc links. by @jimblandy in #2579
- ๐ Fixed misspelling in documentation by @zenitopires in #2634
- โก๏ธ Update push constant docs to reflect the API by @Noxime in #2637
- ๐ Exclude dependencies from documentation by @yutannihilation in #2642
- Document
GpuFuture
. by @jimblandy in #2644 - Document random bits and pieces. by @jimblandy in #2651
- โ Add cross-references to each wgpu type's documentation. by @kpreid in #2653
- RenderPassDescriptor: make label lifetime match doc, and make names descriptive. by @kpreid in #2654
- Document
VertexStepMode
. by @jimblandy in #2685 - โ Add links for SpirV documents. by @huandzh in #2697
- โ Add symlink LICENSE files into crates. by @dskkato in #2604
- ๐ Fix documentation links. by @jimblandy in #2756
- ๐ Improve push constant documentation, including internal docs. by @jimblandy in #2764
- Clarify docs for
wgpu_core
'sId
andgfx_select!
. by @jimblandy in #2766 - โก๏ธ Update the Supported Platforms table in README by @jinleili in #2770
- โ Remove depth image from readme - we don't dictate direction of depth by @cwfitzgerald in #2812
โก๏ธ Dependency Updates
- โก๏ธ Update
ash
to0.37
by @a1phyr in #2557 - โก๏ธ Update parking_lot to 0.12. by @emilio in #2639
- ๐ Accept both parking-lot 0.11 and 0.12, to avoid windows-rs. by @jimblandy in #2660
- โก๏ธ Update web-sys to 0.3.58, sparse attachments support by @jinleili in #2813
- โ Remove use of inplace_it by @mockersf in #2889
deno-webgpu
- Clean up features in deno by @crowlKats in #2445
- Dont panic when submitting same commandbuffer multiple times by @crowlKats in #2449
- ๐ Handle error sources to display full errors by @crowlKats in #2454
- Pull changes from deno repo by @crowlKats in #2455
- ๐ Fix cts_runner by @crowlKats in #2456
- โก๏ธ Update deno_webgpu by @crowlKats in #2539
- Custom op arity by @crowlKats in #2542
Examples
- ๐ Fix conserative-raster low res target getting zero sized on resize by @Wumpf in #2318
- Replace run-wasm-example.sh with aliased rust crate (xtask) by @rukai in #2346
- Get cargo-run-wasm from crates.io by @rukai in #2415
- ๐ Fix msaa-line example's unnecessary MSAA data store by @jinleili in #2421
- ๐ Make shadow example runnable on iOS Android devices by @jinleili in #2433
- Blit should only draw one triangle by @CurryPseudo in #2474
- ๐ Fix wasm examples failing to compile by @Liamolucko in #2524
- ๐ Fix incorrect filtering used in mipmap generation by @LaylBongers in #2525
- Correct program output ("Steps", not "Times") by @skierpage in #2535
- ๐ Fix resizing behaviour of hello-triangle example by @FrankenApps in #2543
- Switch from
cgmath
toglam
in examples by @a1phyr in #2544 - Generate 1x1 mip level by @davidar in #2551
- Wgpu/examples/shadow: Don't run on llvmpipe. by @jimblandy in #2595
- Avoid new WGSL reserved words in wgpu examples. by @jimblandy in #2606
- ๐ Move texture-array example over to wgsl by @cwfitzgerald in #2618
- โ Remove the default features from wgpu-info by @jinleili in #2753
- ๐ Fix bunnymark test screenshot and replace rand with nanorand by @stevenhuyn in #2746
- ๐ Use FIFO swapchain in examples by @cwfitzgerald in #2790
โ Testing/Internal
- โ Test WebGPU backend with extra features by @kvark in #2362
- ๐ Lint deno_webgpu & wgpu-core by @AaronO in #2403
- IdentityManager:
from_index
method is unneeded. by @jimblandy in #2424 - โ Added id32 feature by @caiiiycuk in #2464
- โก๏ธ Update dev deps by @rukai in #2493
- โ Use cargo nextest for running our tests by @cwfitzgerald in #2495
- โ Many Steps Towards GL Testing Working by @cwfitzgerald in #2504
- ๐ Rename ci.txt to ci.yml by @simon446 in #2510
- ๐ท Re-enable GL testing in CI by @cwfitzgerald in #2508
- Expect shadow example to pass on GL by @kvark in #2541
- Simplify implementation of RefCount and MultiRefCount. by @jimblandy in #2548
- Provide a proper
new
method forRefCount
. by @jimblandy in #2570 - โ Add logging to LifetimeTracker::triage_suspected. by @jimblandy in #2569
- โช wgpu-hal: Work around cbindgen bug: ignore
gles::egl
module. by @jimblandy in #2576 - Specify an exact wasm-bindgen-cli version in publish.yml. by @jimblandy in #2624
- โฑ Rename
timeout_us
totimeout_ns
, to match actual units. by @jimblandy in #2645 - Move set_index_buffer FFI functions back into wgpu. by @jimblandy in #2661
- New function:
Global::create_buffer_error
. by @jimblandy in #2673 - Actually use RenderBundleEncoder::set_bind_group in tests. by @jimblandy in #2678
- Eliminate wgpu_core::commands::bundle::State::raw_dynamic_offsets. by @jimblandy in #2684
- ๐ Move RenderBundleEncoder::finish's pipeline layout id into the state. by @jimblandy in #2755
- Expect shader_primitive_index tests to fail on AMD RADV POLARIS12. by @jimblandy in #2754
- Introduce
VertexStep
: a stride and a step mode. by @jimblandy in #2768 - โ Increase max_outliers on wgpu water example reftest. by @jimblandy in #2767
- wgpu_core::command::bundle: Consolidate pipeline and vertex state. by @jimblandy in #2769
- โ Add type annotation to render pass code, for rust-analyzer. by @jimblandy in #2773
- ๐ฆ Expose naga span location helpers by @nical in #2752
- Add create_texture_error by @nical in #2800
- โ Add
-
v0.12.4 Changes
January 24, 2022- Metal:
- check for MSL-2.3
- Metal:
-
v0.12.3 Changes
January 20, 2022- Metal:
- preserve vertex invariance
- Vulkan
- fix stencil read/write masks
- Gles:
- reset index binding properly
- DX12:
- fix copies into 1D textures
- Metal:
-
v0.12.2 Changes
January 10, 2022- ๐ fix tracy compile error
- ๐ fix buffer binding limits beyond 2Gb
- ๐ fix zero initialization of 3D textures
- Metal:
- fix surface texture views
- Gles:
- extend
libwayland
search paths
- extend
-
v0.12.1 Changes
December 29, 2021- zero initialization uses now render target clears when possible (faster and doesn't enforce COPY_DST internally if not necessary)
- fix use of MSAA targets in WebGL
- fix not providing
COPY_DST
flag for textures causing assertions in some cases - fix surface textures not getting zero initialized
- clear_texture supports now depth/stencil targets
- error message on creating depth/stencil volume texture
- Vulkan:
- fix validation error on debug message types
- DX12:
- fix check for integrated GPUs
- fix stencil subresource transitions
- Metal:
- implement push constants
- zero initialization uses now render target clears when possible (faster and doesn't enforce COPY_DST internally if not necessary)
-
v0.12 Changes
December 18, 2021- API:
MULTIVIEW
featureDEPTH_CLIP_CONTROL
feature to replace the oldDEPTH_CLAMP
TEXTURE_FORMAT_16BIT_NORM
feature- push/pop error scopes on the device
- more limits for compute shaders
SamplerBindingType
instead of booleans- sampler arrays are supported by
TEXTURE_BINDING_ARRAY
feature - "glsl" cargo feature for accepting GLSL shader code
- enforced MSRV-1.53
- correctness:
- textures are zero-initialized
- lots and lots of fixes
- validation:
- match texture-sampler pairs
- check
min_binding_size
late at draw - check formats to match in
copy_texture_to_texture
- allow
strip_index_format
to be none if unused - check workgroup sizes and counts
- shaders:
- please refer to naga-0.8 changelog
- nice error messages
- API:
-
v0.11.3 Changes
December 01, 2021- Core:
- validate device descriptor before actually creating it
- fix validation of texture-sampler pairs
- Vulkan:
- fix running on Vulkan-1.1 instance
- improve detection of workaround for Intel+Nvidia on Linux
- fix resource limits on Vulkan-1.2
- fix the check for storage buffer requirement
- change internal semaphore logic to work around Linux+Intel bugs
- fix enabling extension-provided features
- GLES:
- fix running on old and bogus drivers
- fix stale samplers on bindings change
- fix integer textures
- fix querying work group parameters
- fix stale PBO bindings caused by resource copies
- fix rendering to cubemap faces
- fix
Rgba16Float
format - fix stale vertex attributes when changing the pipeline
- Metal:
- fix window resizing for running in multiple processes
- Web:
- fix
set_index_buffer
andset_vertex_buffer
to have optional sizes
- fix
- Core: