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Programming language: Rust
Tags: Audio    

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README

rust-fmod Build Status

This is a rust binding for FMOD, the library developped by FIRELIGHT TECHNOLOGIES.

FMOD website : www.fmod.org

You can also find it on crates.io !

Installation

You must install on your computer the FMOD library which is used for the binding.

Since this project supports cargo, you can build it this way:

> cargo build

This isn't a binding to the lastest version. You can find the bound version here.

Documentation

You can access the rfmod documentation locally, just build it :

> cargo doc

Then open this file with an internet browser : file:///{rfmod_location}/doc/rfmod/index.html

You can also access the latest build of the documentation via the internet from here.

Short example

Here is a short example on how to create a file and to play it :

extern crate rfmod;

fn main() {
    let fmod = match rfmod::Sys::new() {
        Ok(f) => f,
        Err(e) => {
            panic!("Error code : {:?}", e);
        }
    };

    match fmod.init() {
        rfmod::Result::Ok => {}
        e => {
            panic!("FmodSys.init failed : {:?}", e);
        }
    };

    let sound = match fmod.create_sound("music.mp3", None, None) {
        Ok(s) => s,
        Err(err) => {
            panic!("Error code : {:?}", err);
        }
    };

    match sound.play_to_the_end() {
        rfmod::Result::Ok => {
            println!("Ok !");
        }
        err => {
            panic!("Error code : {:?}", err);
        }
    };
}

For a more complete example : https://github.com/GuillaumeGomez/rust-music-player

License

Please refer to the LICENSE.txt file for more details.
If you want more information, here is the FMOD website : http://www.fmod.org/


*Note that all licence references and agreements mentioned in the rust-fmod README section above are relevant to that project's source code only.