Tetra v0.2.10 Release Notes
Release Date: 2019-02-03 // about 5 years ago-
โ Added
from_data
constructors were added toTexture
,Font
andSound
, allowing them to be constructed from binary data. This is useful if you want to useinclude_bytes
to bundle assets into your executable. Note that an equivalent constructor already existed onShader
, which can be used in combination withinclude_str
.
๐ Changed
- ๐ The default shaders have been amended to use GLSL 1.50 instead of GLSL 1.30. This seems to be required to get Tetra working on Mac.