Tetra v0.2.10 Release Notes

Release Date: 2019-02-03 // about 5 years ago
  • โž• Added

    • from_data constructors were added to Texture, Font and Sound, allowing them to be constructed from binary data. This is useful if you want to use include_bytes to bundle assets into your executable. Note that an equivalent constructor already existed on Shader, which can be used in combination with include_str.

    ๐Ÿ”„ Changed

    • ๐Ÿ‘€ The default shaders have been amended to use GLSL 1.50 instead of GLSL 1.30. This seems to be required to get Tetra working on Mac.