Tetra v0.4.2 Release Notes
Release Date: 2020-08-14 // over 3 years ago-
➕ Added
- A
visible_rect
method has been added toCamera
, which calculates the area of the screen that is currently visible. (@VictorKoenders in #201)
🔄 Changed
- 📚 Various improvements have been made to the documentation.
- ⚡️
Camera::project
andCamera::unproject
no longer requireCamera::update
to be called to give correct results.- This is for consistency with the new
visible_rect
method.
- This is for consistency with the new
- Textures now use
CLAMP_TO_EDGE
wrapping, to avoid some sampling issues when drawing at non-integer co-ordinates.- In the future, it may be made possible to select other wrapping modes.
- ⚡️ Updated
bytemuck
to 1.3.
🛠 Fixed
- ⚡️ The matrix created by a
Camera
now correctly reflects the viewport width and height before the firstupdate
.
- A