Tetra v0.5.2 Release Notes

Release Date: 2020-11-01 // over 3 years ago
  • ➕ Added

    • You can now use u32, Color and Texture values as shader uniforms.
    • From<Color> is now implemented for Vec4<f32>.
    • From<Vec4<f32>> is now implemented for Color.

    🔄 Changed

    • TetraError's Display implementation no longer duplicates the source error's Display text.
    • The State trait now has an optional type parameter for the error type. This allows you to use your own custom error types, or third-party error handling crates like anyhow, thiserror and eyre.