Tetra v0.5.2 Release Notes
Release Date: 2020-11-01 // over 3 years ago-
➕ Added
- You can now use
u32
,Color
andTexture
values as shader uniforms. From<Color>
is now implemented forVec4<f32>
.From<Vec4<f32>>
is now implemented forColor
.
🔄 Changed
TetraError
'sDisplay
implementation no longer duplicates the source error'sDisplay
text.- The
State
trait now has an optional type parameter for the error type. This allows you to use your own custom error types, or third-party error handling crates likeanyhow
,thiserror
andeyre
.
- You can now use