All Versions
Latest Version
Avg Release Cycle
90 days
Latest Release
198 days ago

Changelog History
Page 9

  • v0.2.1 Changes

    April 03, 2015
    • Creating a texture with a specific format now properly checks for available extensions.
  • v0.2.0 Changes

    March 30, 2015
    • Removed PerInstanceAttributesBuffer and PerInstanceAttributesBufferAny.
    • Added per_instance and per_instance_if_supported to VertexBuffer.
    • Removed the deprecated index_buffer module. Use the index module instead.
    • Fixed viewport dimensions on retina screens.
    • The Backend trait is now marked unsafe.
  • v0.1.3 Changes

    March 24, 2015
    • Added the Backend and Facade traits. Display implements the Facade trait.
    • Changed all buffer/texture/etc. creation functions to take any type that implements Facade instead of a Display.
    • Added GlutinWindowBackend and GlutinHeadlessBackend that implement the Backend trait.
    • Changed the private Context struct to be public. This allows users to implement the Facade trait themselves.
    • Added an associated type to the DisplayBuild trait.
    • Fixed scissor boxing not being disabled before a blit.
  • v0.1.2 Changes

    March 20, 2015
    • Fixed a memory leak with vertex array objects.
    • Fixed an issue where you couldn't reuse the same uniform values created with uniform! multiple times.
  • v0.1.1 Changes

    March 13, 2015
    • Added ToColorAttachment trait implementation for Texture2dMultisample.
    • Added Texture2dMultisample::as_surface method.
    • Updated the crate for the new I/O.
    • Changed VertexFormat to take a Cow<'static, str> instead of a String.
    • Fixed a stack overflow in release mode.
    • Removed the fence argument from vertices, indices and uniforms sources. Fences are now directly gathered from buffers when drawing.