All Versions
85
Latest Version
Avg Release Cycle
90 days
Latest Release
198 days ago
Changelog History
Page 9
Changelog History
Page 9
-
v0.2.1 Changes
April 03, 2015- Creating a texture with a specific format now properly checks for available extensions.
-
v0.2.0 Changes
March 30, 2015- Removed
PerInstanceAttributesBuffer
andPerInstanceAttributesBufferAny
. - Added
per_instance
andper_instance_if_supported
toVertexBuffer
. - Removed the deprecated
index_buffer
module. Use theindex
module instead. - Fixed viewport dimensions on retina screens.
- The
Backend
trait is now marked unsafe.
- Removed
-
v0.1.3 Changes
March 24, 2015- Added the
Backend
andFacade
traits.Display
implements theFacade
trait. - Changed all buffer/texture/etc. creation functions to take any type that implements
Facade
instead of aDisplay
. - Added
GlutinWindowBackend
andGlutinHeadlessBackend
that implement theBackend
trait. - Changed the private
Context
struct to be public. This allows users to implement theFacade
trait themselves. - Added an associated type to the
DisplayBuild
trait. - Fixed scissor boxing not being disabled before a blit.
- Added the
-
v0.1.2 Changes
March 20, 2015- Fixed a memory leak with vertex array objects.
- Fixed an issue where you couldn't reuse the same uniform values created with
uniform!
multiple times.
-
v0.1.1 Changes
March 13, 2015- Added
ToColorAttachment
trait implementation forTexture2dMultisample
. - Added
Texture2dMultisample::as_surface
method. - Updated the crate for the new I/O.
- Changed
VertexFormat
to take aCow<'static, str>
instead of aString
. - Fixed a stack overflow in release mode.
- Removed the
fence
argument from vertices, indices and uniforms sources. Fences are now directly gathered from buffers when drawing.
- Added