glium v0.2.3 Release Notes

Release Date: 2015-04-14 // about 9 years ago
    • Added a program! macro which builds a program. Glium chooses the right shaders depending on what the backend supports.
    • Added a VertexBuffer::empty method that creates a vertex buffer with uninitialized data.
    • Fixed drawing with offsets in vertex buffers different than 0 not permitted.
    • Changed transform feedback reflection API to be compatible with what OpenGL 4.4 or ARB_enhanced_layouts allow.
    • VertexBuffer::new can now take a slice as parameter.
    • Revert the fix for sRGB. GL_FRAMEBUFFER_SRGB is no longer enabled.