glium v0.2.3 Release Notes
Release Date: 2015-04-14 // about 9 years ago-
- Added a
program!
macro which builds a program. Glium chooses the right shaders depending on what the backend supports. - Added a
VertexBuffer::empty
method that creates a vertex buffer with uninitialized data. - Fixed drawing with offsets in vertex buffers different than 0 not permitted.
- Changed transform feedback reflection API to be compatible with what OpenGL 4.4 or ARB_enhanced_layouts allow.
VertexBuffer::new
can now take a slice as parameter.- Revert the fix for sRGB.
GL_FRAMEBUFFER_SRGB
is no longer enabled.
- Added a