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Changelog History
Page 2

  • v0.4.1 Changes

    โž• Added

    • Added Text::into_inner() and related methods to get ahold of a Text object's underlying Image
    • Added SoundData::new() and Source::set_repeat()/Source::get_repeat() (thanks jupart!)
    • Added Context::process_event() to smooth out a bump or two in the API for writing custom event loops. This does change the API a little, but the old style should still work.
    • Added functions for taking screenshots and saving Image's (thanks DenialAdams!)

    ๐Ÿ”„ Changed

    • Version-bumped lyon crate

    ๐Ÿ—„ Deprecated

    • Deprecated BoundSpriteBatch, since you can just clone an Image relatively cheaply.

    โœ‚ Removed

    • Nothing

    ๐Ÿ›  Fixed

  • v0.4.0 Changes

    โž• Added

    • Added mouse module with some utility functions
    • Added some utility functions to query window size
    • Sprite batching implemented by termhn!
    • Added mesh builders allowing you to build complex meshes simply.
    • Integrated nalgebra to provide point and vector types.
    • Added MSAA, blend modes, other graphics toys (thanks termhn!)
    • Added graphics_settings example to show hot to play with graphics modes
    • Made the render pipeline just use matrices instead of separate transform elements
    • SHADERS! Woo, thanks nlordell!
    • Added Filesystem::mount() function and made examples use it; they no longer need the cargo-resource-root feature
    • Added filesystem and graphics setting examples
    • Added more useful/informative constructors for Color
    • Added ability to select OpenGL version
    • Added some useful methods to Rect
    • Added a FAQ and some other documentation
    • Added a ContextBuilder type that allows finer control over creating a Context
    • Added an optional color value to DrawParam, which overrides the default foreground color. Life would be simpler removing the foreground color entirely...

    ๐Ÿ”„ Changed

    • First off, there will be some switches in process: We're going to make the master branch STABLE, tracking the latest release, and create a devel branch that new work will be pushed to. That way people don't check out master and get some WIP stuff.
    • The coordinate system moved from origin-at-center, x-increasing-up to origin-at-top-left, x-increasing-down
    • Updated all dependencies to newer versions
    • Refactored EventHandler interface, again
    • Altered timestep functions to be nicer and made examples use them consistently
    • Updated to Lyon 0.8, which brings some bugfixes
    • Refactored Conf interface a little to separate "things that can be changed at runtime" from "things which must be specified at init time".

    ๐Ÿ—„ Deprecated

    โœ‚ Removed

    • Removed get_line_width() and set_line_width() and made line widths parameters where necessary
    • Did the same for get/set_point_size()
    • Removed inaccurate timer::sleep_until_next_frame(), added timer::yield_now().

    ๐Ÿ›  Fixed

    • Fixed some bugs with type visibility and directory paths.
    • Fixed a few smallish filesystem bugs
    • Got the 3D cube example working and shuffled around the gfx-rs interface methods a little, so we could make more of the graphics innards hidden while still exposing the useful bits.
  • v0.3.4 Changes

    • Backported correction to SRGB color conversions
    • Added std::error::Error implementation for GameError
  • v0.3.3 Changes

    • Documentation and unit test updates
    • Derive some common traits on types
  • v0.3.2 Changes

    • Fixed bug in conf.toml reading and writing (thanks chinatsu)
    • Made filesystem.print_all() a little more informative
    • Added graphics::set_mode() function to allow setting window size, etc.
    • Added some functions to allow querying fullscreen modes and such
    • Made gamepad example test all input
    • Added bindings to the mint crate (a whole one type conversion)
    • Implemented stop() for audio
  • v0.3.1 Changes

    • Fixed bug in when CARGO_MANIFEST_DIR is checked (thanks 17cupsofcoffee)
    • Added experimental support for SDL's gamepads (thanks kampffrosch94)
    • Re-improved resource-not-found error messages (thanks 17cupsofcoffee)
    • Fixed minor bug with text rendering alpha, added more useful methods to Text
    • Fixed bug with text wrapping (I hope)
    • VERY EXPERIMENTAL functions for exposing the gfx-rs rendering context to a bold user
  • v0.3.0 Changes

    • Almost everything is now pure rust; the only C dependency is libsdl2.
    • Entirely new rendering engine using gfx-rs backed by OpenGL 3.2
    • New (if limited) 2D drawing primitives using lyon
    • Font rendering still uses rusttype but it's still cool
    • New option to enable/disable vsync
    • New sound system using rodio, supporting pure Rust loading of WAV, Vorbis and FLAC files
    • Configuration system now uses serde rather than rustc_serialize
    • Refactored event loop handling somewhat to make it less magical and more composable.
    • New filesystem indirection code using app_dirs, and cargo-resource-root feature flag.
  • v0.2.2 Changes

    Added set_color_mod and set_alpha_mod functions which I'd forgotten

  • v0.2.1 Changes

    IIRC, switched from SDL_ttf to rusttype because of horrible evil API's not playing nice with lifetimes.

  • v0.2.0 Changes

    December 07, 2016

    Made a fairly fully fleshed out SDL implementation