Description
A modular game engine written in Rust
Maintainers of Piston core libraries: @bvssvni
piston alternatives and similar packages
Based on the "Game development" category.
Alternatively, view piston alternatives based on common mentions on social networks and blogs.
-
RG3D
DISCONTINUED. 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
CodeRabbit: AI Code Reviews for Developers

* Code Quality Rankings and insights are calculated and provided by Lumnify.
They vary from L1 to L5 with "L5" being the highest.
Do you think we are missing an alternative of piston or a related project?
Popular Comparisons
README
[Piston](./images/piston-logo.png)
A modular game engine written in Rust
Maintainers of Piston core libraries: @bvssvni
Dive into the world of Piston
- [Guide](./GUIDE.md)
- Overview
- Examples
- Tutorials
- Features
- List of games made with Piston
- Piston online docs
- How to contribute
- Discord channel
- Discussion forum
- Twitter - @PistonDeveloper
- FAQ - Frequently Asked Questions
Start new project with Piston
You should know how to build "hello world" with Rust, see http://www.rust-lang.org/.
Drawing a red rectangle
Add piston_window to your Cargo.toml, for example:
[dependencies]
piston_window = "*"
In "src/main.rs", type the following code:
extern crate piston_window;
use piston_window::*;
fn main() {
let mut window: PistonWindow =
WindowSettings::new("Hello Piston!", [640, 480])
.exit_on_esc(true).build().unwrap();
while let Some(event) = window.next() {
window.draw_2d(&event, |context, graphics, _device| {
clear([1.0; 4], graphics);
rectangle([1.0, 0.0, 0.0, 1.0], // red
[0.0, 0.0, 100.0, 100.0],
context.transform,
graphics);
});
}
}
Use cargo run
to start the application. It should clear the screen in white color and draw a red rectangle.
[red-rectangle](./images/red-rectangle.png)
Goals
The Piston project is a large collaboration among many developers. There are libraries for 2D, 3D, event programming, AI, image processing etc. By sharing the maintenance, we get more time to build new stuff.
Piston is as much a community project as it is a collection of libraries. Writing and maintaining code is expensive, and by sharing this cost we reach our goals faster. We believe that seeking personal goals and ambitions, while helping each other, results in higher quality.
- Our main goal is to free up time for maintainers, and the people involved
- ... such that we can create new amazing stuff and reach our personal goals
- ... by making more people use Rust for game development and become engaged in open source
In addition, we do research or plan to in the following areas:
- Graphics, 2D and 3D
- GUI
- Idiomatic Rust game design
- Interactive applications
- AI programming
- Animation, 2D and 3D
- Sound and music
- Network
Dependency graph
[dependencies](./Cargo.png)
*Note that all licence references and agreements mentioned in the piston README section above
are relevant to that project's source code only.